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Post by Bazooka_Rose_Penguin on Jun 25, 2011 6:33:13 GMT
B)
e 6 He uses fire? Pft
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Post by kieo on Jun 25, 2011 21:15:39 GMT
A
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Post by vegeta on Jun 26, 2011 2:48:04 GMT
B e6
We have water and we're in SSS mode. We should be able to handle him for at least a turn.
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Post by Forte on Jun 26, 2011 4:17:05 GMT
Not a mode, though. Just your battle rating, which can rise and fall at any time depending on your performance.
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Post by vegeta on Jun 26, 2011 5:32:04 GMT
Well, we're riding on a high though, aren't we? Can't we just role that into the next opponent(s)?
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Post by Forte on Jun 26, 2011 5:34:33 GMT
That's what's happening, yeah.
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Post by Forte on Jun 26, 2011 6:39:30 GMT
He charges you as you thought that he would, and you hold your ground for the time being. It was probably better to take him out as well before any reinforcements arrived. And from what you knew about Darui, he might not be such a pleasant opponent for Aoi and Musei to deal with at the moment.
Making a few handseals, you gather a large amount of water in your mouth before shooting it out in the form of a massive wave, rumbling towards Atsui as he continues to charge you. You ride on top of the wave and then launch yourself towards him, sweeping his legs out from underneath him before leaping backwards and above the crashing waves of water as they slammed into him. You land on top of the rushing water, waiting to see where and when he could come up, if at all.
He emerges some time later, soaked from head to toe but still ready to fight. His sword lights up in flame again, and he lashes out, sending several waves of flame towards you as you skate on the receding waters. Atsui then sprints towards you and leaps high into the air above, his sword gathering even more flames as he comes straight down on your position.
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Style > [SSS]tylish
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a) Dodge as quickly as you can.
b) Counter-attack.
c) Stand your ground and block the attack.
---
d) Attacking (combinations possible) 1. Combo A (target) 2. Combo B (target) 3. Combo C (target) 4. Combo D (target) 5. High Roller (target) 6. Normal Shot (target) 7. Charged Shot (target)
e) Jutsu 1. Boil Release: Skilled Mist 2. Boil Release: Critical Stream 3. Fire Release: Great Fireball 4. Fire Release: Ash Pile Burning 5. Fire Release: Great Dragon Fire 6. Water Release: Exploding Water Colliding Wave 7. Water Release: Gunshot (charging possible, 1 turn to charge for more power)
f) Brace yourself for the first move instead.
g) Exceed/Exceed S (3/3, Lv. 1)
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Post by Bazooka_Rose_Penguin on Jun 26, 2011 6:47:39 GMT
B)
E1
Melt his face off
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Post by kieo on Jun 26, 2011 19:10:53 GMT
Penguin's
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Post by mrdrman on Jun 27, 2011 1:00:06 GMT
Penguin's vote.
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Post by Forte on Jun 28, 2011 3:32:00 GMT
Your hands flicker quickly into seals as you blend your chakra into the form needed for Boil Release. Looked like it would be close from this point on...
Atsui comes down quickly and you fire off the corrosive mist as he comes down, leaving it to burn into him as falls towards you. His attack is partially interrupted and he lands just wide of you, his attack sending an explosion of flame along the ground as you jump to avoid it. Seemingly ignoring the fact that his skin was literally starting to burn away, he charges you again, this time just missing with a flame-enhanced rising slash. You step backwards and then move forward to lay into him with a rising elbow as he falls back to earth, sending him flying backwards before he regains his footing midair, coming at you again.
"I'm all fired up! This burning's nothing...!"
His willpower was certainly commendable, at least...
"Get ready! I'm about to heat things up some more!" He stops several feet from you and raises one fist into the air, surrounding it in flame.
"Katon: Bakuenjin!"
Not knowing exactly what he would do, you'd have to make a decision quite quickly, again.
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Style > [SSS]tylish
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a) Dodge as quickly as you can.
b) Counter-attack.
c) Stand your ground and block the attack.
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d) Attacking (combinations possible) 1. Combo A (target) 2. Combo B (target) 3. Combo C (target) 4. Combo D (target) 5. High Roller (target) 6. Normal Shot (target) 7. Charged Shot (target)
e) Jutsu 1. Boil Release: Skilled Mist 2. Boil Release: Critical Stream 3. Fire Release: Great Fireball 4. Fire Release: Ash Pile Burning 5. Fire Release: Great Dragon Fire 6. Water Release: Exploding Water Colliding Wave 7. Water Release: Gunshot (charging possible, 1 turn to charge for more power)
f) Brace yourself for the first move instead.
g) Exceed/Exceed S (3/3, Lv. 1)
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Post by Bazooka_Rose_Penguin on Jun 28, 2011 4:24:37 GMT
I have a feeling I know what he's going to do.
b) 7
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Post by xTacticalSniper on Jun 28, 2011 5:56:55 GMT
Penguin's
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Post by mrdrman on Jun 28, 2011 17:59:12 GMT
B7
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Post by vegeta on Jun 29, 2011 2:50:57 GMT
Penguin's vote
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Post by kieo on Jun 29, 2011 4:03:37 GMT
All the above
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Post by Forte on Jun 29, 2011 4:58:06 GMT
I don't know what that vote is.
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Post by Bazooka_Rose_Penguin on Jun 29, 2011 6:00:56 GMT
B and E7
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Post by mrdrman on Jun 29, 2011 15:43:53 GMT
B and E7
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Post by Forte on Jun 30, 2011 23:40:08 GMT
"Here we go..."
You make a handseal and gather water into your mouth before firing it off at Atsui, just as he brings his fist down for an attack. A wave of flame erupts in a circle all around him as he punches the ground, reducing the damage from your attack a bit as it slams into him anyways. He rolls a few feet backwards as you draw Red Queen and shield yourself as best as you can against the flames, watching them spread around you as they wind around your sword. As you crank the handle on it, some of the flames are sucked into the growling engine, and you move back towards Atsui quickly.
He seems slow to get up, but holds his katana in one hand defiantly, one of his arms hanging limply by his side due to the impact of your earlier attack. From a distance, you can note that Aoi and Musei were still dealing with Darui.
"Ranton: Rekkouha!"
Several beams of light shoot downwards from the skies above, causing a huge and bright explosion in the nearby area. Your heart starts to skip a beat...were your friends...?
"I won't let you write me off like that! Kougenjin!"
Atsui uses great strength to slash forward with his good arm, sending a shockwave towards you.
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Style > [SSS]tylish
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a) Dodge as quickly as you can.
b) Counter-attack.
c) Stand your ground and block the attack.
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d) Attacking (combinations possible) 1. Combo A (target) 2. Combo B (target) 3. Combo C (target) 4. Combo D (target) 5. High Roller (target) 6. Normal Shot (target) 7. Charged Shot (target)
e) Jutsu 1. Boil Release: Skilled Mist 2. Boil Release: Critical Stream 3. Fire Release: Great Fireball 4. Fire Release: Ash Pile Burning 5. Fire Release: Great Dragon Fire 6. Water Release: Exploding Water Colliding Wave 7. Water Release: Gunshot (charging possible, 1 turn to charge for more power)
f) Brace yourself for the first move instead.
g) Exceed/Exceed S (3/3, Lv. 1)
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Post by Bazooka_Rose_Penguin on Jul 1, 2011 0:13:27 GMT
b) d) 7
Try to break his limbs and take him hostage.
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syco
Regular
Posts: 158
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Post by syco on Jul 2, 2011 15:41:25 GMT
^
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Post by kieo on Jul 2, 2011 23:24:44 GMT
^
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Post by Forte on Jul 3, 2011 4:25:07 GMT
You fire two bursts of chakra from your hands towards Atsui as he slashes forward, hitting his arms and seeming to break them. However, the shockwave from before is too quick and slams into you hard, cutting through your clothing and into your skin. You stumble back from that blow, feeling the blood trickle down from the wound.
Probably wasn't the best move to try and ignore that attack...
Atsui, with his skin still burning into oblivion, wills his arms at least partially back into commision and chomps down on a Military Rations Pill. His eyes are ablaze with determination as he charges you once more, slashing strongly and trying to take advantage of your now reduced movements. He misses with a downward slash, but spins right into it before crouching below you, his sword outstretched and lit up with bright flame.
"Eat this! Katon: Ryuuenjin!"
No time to do much! Move it, Yuki!
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Style > weet
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a) Dodge as quickly as you can.
b) Counter-attack.
c) Stand your ground and block the attack.
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d) Attacking (combinations possible) 1. Combo A (target) 2. Combo B (target) 3. Combo C (target) 4. Combo D (target) 5. High Roller (target) 6. Normal Shot (target) 7. Charged Shot (target)
e) Jutsu 1. Boil Release: Skilled Mist 2. Boil Release: Critical Stream 3. Fire Release: Great Fireball 4. Fire Release: Ash Pile Burning 5. Fire Release: Great Dragon Fire 6. Water Release: Exploding Water Colliding Wave 7. Water Release: Gunshot (charging possible, 1 turn to charge for more power)
f) Brace yourself for the first move instead.
g) Exceed/Exceed S (3/3, Lv. 1)
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Post by mrdrman on Jul 3, 2011 5:13:06 GMT
B) E3 I say we go head to head and put this asshole to rest.
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